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© 2026 Mike Laufbahn

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Stageverse metaverse hero

Metaverse Platform for Stage

About

Cross-platform metaverse experience built around presence, community, and high-fidelity avatars and environments.

Role

Founding Designer. Led the design discipline across product, brand, and marketing. Contributed to product strategy, market positioning, and contractor management alongside engineering and art teams.

Context

Early-stage startup building an NFT-based metaverse experience across iOS, Android, web, and VR.

Stageverse was an early-stage startup building a cross-platform metaverse focused on presence, community, and high-fidelity environments across mobile and VR.

01

Mobile & VR Product Design

Built in Unity with shared components across mobile and VR. A "tablet system" metaphor in VR translated to landscape orientation on mobile. Components were designed for spatial efficiency and cross-medium scalability while maintaining familiar interaction patterns.

Stageverse user flow
Stageverse mobile UI
First time user experience mobile
Stageverse VR interface
Stageverse platform overview
In-game experience

02

VR Interaction & UI

UI surfaces relative to the user, using Z-depth to layer notifications and modals. The wrist HUD provides quick access to key controls, changing contextually by location. Once surfaced, the menu lazy-follows the user's body-centric position at a comfortable height.

VR UI system
VR interface combined view
Wrist HUD controls
VR first time user experience prototype

03

Playtesting

Weekly playtest sessions across iOS, Android, and Quest 2. Feedback on usability, bugs, and new features fed directly into sprint prioritization with product and QA.

Playtest session

04

User Research

10K sign-ups in week one. We captured feedback through Discord, Twitter, and email surveys covering demographics, usability issues, and feature desirability.

User research insights

05

Cross-Platform Design System

Rebuilt the design system in Figma with standardized tokens (type, color, icons) and full variant support. Default, hover, pressed, and selected states translated from mobile to VR. Centralized design, marketing, and brand work in a shared Figma workspace to foster cross-department collaboration.

Design system components
Design system variants

06

Version 2 Release

Post-launch, we refactored the Unity UI for a full visual refresh. Goal: a universal interface that feels native on both mobile (landscape) and VR, using 3D assets as interface elements. Visible in the onboarding and NFT authentication flows.

Version 2 mobile interface
Version 2 VR interface
Version 2 overview

07

Spaces & In-game Collateral

The platform contained spaces for socializing, shopping, and live music. I designed environmental artifacts: interactable 3D elements, gallery walls, and branded posters throughout Center Stage and Stageverse Stadium.

Center Stage environment 1
Center Stage environment 2
Center Stage environment 3
Backstage pass with motion blur
In-app kiosk renders
Community concept space 1
Community concept space 2

08

Brand & Marketing

Led the rebrand alongside the CEO before public beta. Explored dozens of logo variations, wordmark lockups, and color palettes. Built elements in 3D to validate how the brand translated to in-world collateral. Codified everything into a brand book for marketing and partners.

Brand exploration 1
Brand exploration 2
Brand overview
Brand collateral
Brand lockups
Brand book

09

Marketing Website

Designed the launch marketing site and a dedicated Muse event page to drive app downloads for their virtual concert. Focused on events, locations, NFT drops, and club memberships.

Marketing website design 1
Marketing website design 2

10

NFT Land Map & Mint Website

Designed the limited digital land sale experience. Users could host events, socialize, and showcase art in galleries. Included a bespoke mint site for purchasing properties via authenticated crypto wallets.

NFT land map
NFT mint website

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