ThreeLab
A lab for 3D experiments using Three.js. Procedural terrain generation, noise-based elevation, custom GLSL shaders, and real-time animation — a space to explore spatial computing ideas outside of work.

What it does
ThreeLab generates procedural 3D terrain using Simplex noise with multiple octaves. The terrain deforms in real-time, creating an endlessly evolving landscape. Custom GLSL fragment shaders handle the rendering with elevation-based coloring and atmospheric fog.
How it works
A modular engine manages the Three.js scene, camera, and animation loop. Each experiment is a self-contained scene module that plugs into the engine. The terrain scene uses a plane geometry with vertex displacement driven by noise functions, animated per-frame for continuous motion.
Play a game
Arrow keys or WASD to move. Eat the dots, don't hit the walls.
Snake
Why I built it
After years of designing for spatial computing at Magic Leap, I wanted a personal playground to keep exploring 3D outside of production constraints. ThreeLab is where I prototype ideas — terrain systems, particle effects, shader experiments — that might eventually inform product work.