3D Art & Experiments
Personal 3D work exploring modeling, texturing, lighting, and motion — created in Cinema 4D and refined with AI-assisted workflows. A creative outlet where product design thinking meets artistic expression.








Modeling & Texturing
Most pieces start in Cinema 4D with basic primitives — spheres, planes, splines. The interest comes from material experimentation: subsurface scattering, iridescent shaders, procedural displacement. Each texture tells a story about how light interacts with a surface.
Lighting & Rendering
Lighting is where the mood lives. I use Octane for physically accurate rendering — HDRIs for natural environment light, area lights for dramatic contrast, and volumetrics for atmosphere. The goal is always to find the one lighting setup that makes the material sing.
Motion & AI
Many pieces are animated loops — designed for social sharing on Instagram and Giphy. Recently I've been exploring AI-assisted workflows: using generative tools for texture ideation, style transfer on renders, and prompt-driven material exploration that feeds back into the C4D pipeline.